Still, it serves the gameplay well as an excuse as to why you're exploring a mysterious island, and piecing together just what happened is entertaining. The games' story is fairly standard adventure fair, and if you've read any Lovecraft you'll probably pick up on the twist long before it happens. The forest and ancient temples you explore area joy to wander through because of this, and I took a huge number of screenshots while playing. Its visuals are absolutely delightful, full of vibrant colours and vivid imagery. The first thing you notice about Call of the Sea is just how beautiful the game looks. Would love to see something with a similar concept done in a way that doesn't make me want to rip my hair out of boredom though. Sad to say, but for the most part I was just glad it was over. My irritation may have influenced my final opinion of the plot as well, but I found its resolution really underwhelming. It's a real shame that this was what I'll end up remembering about the experience since you can really tell that a lot of effort was put into the game, but as it went on the effort that solving the puzzles took really did not match my enthusiasm for finding out what happened to Harry. Lovely graphics and voice acting, the island is also great to explore - but my God, these puzzles just get more and more convoluted as they go on, and it really sucked the enjoyment out of the experience. ![]() I love a good mystery so I was very into this at first, and really enjoyed the first few chapters. This review is for the Call of the Sea (Steam) - PC - United Kingdom (2020) release
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